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Cabela's Dangerous Hunts 2011

 As refreshing as the shocking amount of thought that went into Dangerous Hunts 2011 is, arguably the two worst components of the game are an amalgamation of shoddy visuals and mediocre controls.  Cabela’s first release was on PC, way back in 2001.  This is only pertinent because it seems to share the same graphics engine with the iOS iteration.  Further exacerbating matters, the environments are sparsely populated at best and feature 3D models that look more like Papier-mâché sculptures than living creatures.  Navigation seems to suffer from the same lack of polish, featuring generic dual stick movement, while also confusingly mapping gunfire to a tap of the right analog nub.  The unfortunate result of these controls lead to many unnecessary and unplanned shots, while in the heat of the moment.

 
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